The Quantum League #1: Spell Robbers: Matthew J. Kirby
January 23, 2014
Book: The Quantum League #1: Spell Robbers
Author: Matthew J. Kirby
Pages: 272
Age Range: 8 - 12
Spell Robbers is the first book in a new series by Matthew J. Kirby, The Quantum League. The premise of the book is that there are people, called Actuators, who can take advantage of quantum mechanics to bring about events with their thoughts. These events include everything from conjuring up fireballs and storm clouds to manipulating locks.
When 12-year-old Ben moves with his grad student mother to a new university, he's invited to join an after-school Science Camp in which a professor is training young Actuators. But when their professor, Dr. Hughes, invents a portable device that makes Actuators much more powerful, the camp is attacked. Dr. Hughes is kidnapped, and Ben and another boy are rescued, and co-opted, by The Quantum League. High-stakes adventures follow.
Kirby does a good job of keeping the plot moving, and adding sufficient twists to keep the reader guessing. I was able to anticipate some, but not all, of the twists.
I also liked the fact that the capabilities described in Spell Robbers are based on science, rather than magic, even though there's not a huge difference in the end result. [Is "boy, plucked from obscurity, turns out to have strong powers as an Actuator" really all that different from "boy, plucked from obscurity, turns out to have the ability to do magic"?]. Here are a couple of snippets:
"At the atomic level," Dr. Hughes said, "reality is dependent on our observation of it. As the Nobel-winning physicist Eugene Wigner put it, reality is created when our consciousness 'reaches out.' When you actuate, you are reading out to create a potential reality. (Page 36)
"Non-Actuators," Agent Taggart said, "N-A's. Most people who cannot actuate don't really perceive it. It is a part of reality they are blind to, just like you're blind to infrared light. They see the aftermath of actuation, but they attribute it to other things. Freak storms. Freak accidents. Spontaneous combustion. That kind of thing." (Page 62)
I did find a bit disturbing the device that Kirby uses to separate Ben from his mother. I understand that some sort of device was necessary in order to free Ben up to have his high-stakes adventures. But, without giving away any plot points, I didn't like this one. There's also a whole "only kids can actuate because adult brains don't think that it's possible" element to the story that I could see as a necessary plot point (otherwise why would The Quantum League recruit 12-year-olds?), but that I found a bit ... tired.
Still, I think that middle grade and middle school kids who enjoy over-the-top adventures will like Spell Robbers. There's a superhero vibe to the quantum battles that take place. There are also some scenes that take place in a creepy abandoned amusement park, a highly kid-friendly setting. Ben is smart and loyal. There are various unanswered questions left at the end of Spell Robbers, leaving plenty of room for future titles in the series.
All in all, while perhaps not quite as original as I might have hoped, The Quantum League offers kid-friendly science fiction with three-dimensional characters (including a 16-year-old girl who helps train Ben) and a fast-moving plot. Definitely worth a look for elementary and middle school libraries, or as a gift for adventure-hungry readers.
Publisher: Scholastic Press (@Scholastic)
Publication Date: January 28, 2014
Source of Book: Review copy from the publisher
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